![]() ![]() Example: If your riddle reads, "Caged and trapped I may be bound, near ancient urn within the ground," you're looking for a metal cage beside a broken urn.Dig where the open mouth is located when you have both objects or landmarks lined up inside the eye sockets.Two objects or landmarks will be described in the riddle - one of the eye sockets on the skeleton features in the spyglass will house one of the objects or landmarks described and the other eye socket will house the other.The riddle explains what you're looking for while standing on that piece of wood - use the Trapmaker's Spyglass to locate the dig location.Stand on this piece of wood and pull up the riddle. On the island - either Discovery Ridge or Plunder Valley - run around and look for a piece of wood or rock with a head painted on it.The skull could also be painted on a rock or a piece of sand or something else – not necessarily a piece of wood. There are three scattered around whatever island you're on. ![]() The riddle is kind of useless until you find a special piece of wood with a strange skeleton's head painted in white on it. Read the Trapmaker's Notes and you'll see a riddle on the second page.There are a large number of possible riddles you can obtain and what you get is random so we can't direct you to the exact location of a place to dig - we can, however, explain how these riddles work: Solving the first reveals the second (the first leads you to an area to dig up the notes that reveal the second) and solving the second reveals the third. The first riddle is already in your journal. Once there, you'll need to solve three riddles to obtain this key. You'll be directed to either Plunder Valley, which you're already on ( this is the lucky note, matey), or to Discovery Ridge. With the Trapmaker's notes now in your position, open up your Tall Tale journal to learn more of the story. Where to Find the Trapmaker's Gunpowder Key It's the skeleton of the Trapmaker - grab the Trapmaker's Spyglass and their notes. Move the arm so that the mask is basically on the skeleton's face.Īfter completing this puzzle, a cage will drop down in the middle of the room and inside, you'll find a skeleton. The thief hides behind her mask of gold: There is a Skelton with a mask in its hand.Move the arm until the tankard is down and close to the ground. The Rum Runner laid her drink to rest: There is a skeleton with a tankard in its hand.Hand in hand, two lovers face their destiny: Find the two skeletons sitting close to each other and move them in such a way that their hands are touching.Move the arm until the skeleton is pointing at the fire on across from it. The forsaken Captain points to fire and ash: There is a skeleton with its arm out and a finger pointing forward.Here's what each note (only the notes on the second page - the one on the right - matter for this) means: Read your journal to learn how the skeletons in the room must be positioned in order to advance. Take a left inside when you reach the room with three skeletons. Inside, you'll find paintings on the wall, skeletal remains of fellow pirates, and some teal-illuminated mushrooms. Head to the West side of the island and look for a cave. This spyglass can be found on Plunder Valley. The first step? Finding the Trapmaker's Spyglass. ![]() This trapmaker may be the key to one of the Shroudbreaker's stones we're in search of. You'll learn of a trapmaker once hired by Captain Briggsy to make traps for her treasure. ![]() Interact with it to begin this Tall Tale. To the right of them is The Art of the Trickster Tall Tale journal. To do this, head to Plunder Valley and talk to Salty the bone parrot. With Wild Rose complete, it's time to begin The Art of the Trickster, matey. You cannot begin The Art of the Trickster without first completing Wild Rose. ![]()
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